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1. [Bug]Assault Forgegun:No hit detected? - in Technical Support/Bugs [original thread]
Sometimes when firing the assault forgegun it doesnt register damage apon impact,youll see the round leave the gun, shoot out at a weird angle and hit for nothing completely wasteing rounds, alot of rounds...
- by Johnny Guilt - at 2014.03.11 03:15:00
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2. Better collision interaction between players and vehicles - in Technical Support/Bugs [original thread]
It's been wonky for quite some time now, every time you move forward into contact with a vehicle your character is pushed back or in some case of the Hav are moves to the side,it's quite annoying .Also you cant stand on top of tanks and ride along...
- by Johnny Guilt - at 2014.02.04 04:46:00
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3. Anime bug - in Technical Support/Bugs [original thread]
This happens quite often for me,i end up seeing my self running in place as my soul is on the floor
- by Johnny Guilt - at 2014.01.29 09:52:00
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4. Bullet tracking seems off - in Technical Support/Bugs [original thread]
Strafing/hipfiring or ADS fireing a automatic weapon like the AR has felt strange and even visually look strange since 1.7, did something mess up when CCP put in the ADS/turn speed adjustments to 1-100?
- by Johnny Guilt - at 2014.01.29 09:24:00
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5. Back Sliding on walls - in Technical Support/Bugs [original thread]
Sometimes when you put your back to a wall and start backing up the wall suddenly becomes ice and you slide really fast along the wall,it's getting VERY annoying.
- by Johnny Guilt - at 2014.01.13 01:59:00
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6. (Bug) 1.7 patch caused random slow sprint - in Technical Support/Bugs [original thread]
for me it usually happens somehow while switching equipment happens so often i just ignore it now,just crouch and sprint out of it.
- by Johnny Guilt - at 2014.01.06 02:39:00
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7. Burst anytihng may be bugged - in Technical Support/Bugs [original thread]
i noticed that the missile installation were acting up able to shoot as if it was full auto and not in burst intervals.Going to have to test any other burst related things just to make sure hasn't spread acrosss other things.
- by Johnny Guilt - at 2013.12.10 21:00:00
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8. [Bug]Scambler rifle overheat animation override - in Technical Support/Bugs [original thread]
8213 wrote: Johnny Guilt wrote: The dark cloud wrote: This has allready beeing mentioned before. First mentioned TWO weeks ago and no signs acknowledgement from the Devs on the issue while falling on deaf ears well no sh*t... do yo...
- by Johnny Guilt - at 2013.11.13 03:58:00
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9. [Bug]Scambler rifle overheat animation override - in Technical Support/Bugs [original thread]
The dark cloud wrote: This has allready beeing mentioned before. mentioned TWO weeks ago and no signs acknowledgement from the Devs on the issue and falling on deaf ears
- by Johnny Guilt - at 2013.11.13 03:41:00
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10. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=120961&find=unread https://forums.dust514.com/default.aspx?g=posts&m=1484142# https://forums.dust514.com/default.aspx?g=posts&m=1425578#post1425578 Logibro please take notice
- by Johnny Guilt - at 2013.11.12 23:14:00
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11. [Bug]Scambler rifle overheat animation override - in Technical Support/Bugs [original thread]
Thanks to a vid i saw the other day i noticed a odd detail in its operation and went out to test the weapon myself,apparently you can cancel the long overheat animation with the SCr with afew very subtle buttons presses,negateing te overheat and k...
- by Johnny Guilt - at 2013.11.12 21:55:00
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12. 1.4 [Bug] Get stuck on the a HAV as infantry - in Technical Support/Bugs [original thread]
Every time any HAV runs you over they drag you forever until the HAV stops(your still alive and take no damage),mean while your continually making grunting sounds at lightspeed as if you got shot.One time as i got stuck and was nocliping along the...
- by Johnny Guilt - at 2013.09.10 04:19:00
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13. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
you can do it with the DS3 too...
- by Johnny Guilt - at 2013.07.10 21:48:00
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14. Nanohives Breaking Upon Deployment - in Technical Support/Bugs [original thread]
This bug has been around since the beta phase of the game,if any equipment is place uneven or somehow got flipped over while placing it, it will either not display it working properly or explode into nothing wasting it.
- by Johnny Guilt - at 2013.07.04 21:55:00
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15. {Bug}Arms still holding weapon during death cam - in Technical Support/Bugs [original thread]
It's happen pretty often with 1.2,when hit by a greande(or maybe just shooting before you die) your arms are still in place holding your weapon while you get blown away.(the arms clip into the camra) LOOKs like this: http://youtu.be/vWsNdaHZG4M
- by Johnny Guilt - at 2013.07.04 21:39:00
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16. SHOTGUN BUG? - in Technical Support/Bugs [original thread]
This bug has been in the game for quite some time now (maybe chrome?),i haven't made much of a fuss about it but at this point in time in the game development, I would have thought it be fixed by now. Most of the time when firing the first shot fr...
- by Johnny Guilt - at 2013.06.22 18:48:00
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17. [bug] updating game client... - in Technical Support/Bugs [original thread]
CCP broke something again or didnt anticipate something they should have when starting up PC
- by Johnny Guilt - at 2013.05.16 21:51:00
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18. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
same
- by Johnny Guilt - at 2013.05.11 08:20:00
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19. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
logi support has been hit hard this build,this bug was actally fixed 2 builds ago, why the hell is it back?Along with not being about to see downed players until the player actally requests it or tell if the player is still breathing there or even...
- by Johnny Guilt - at 2013.05.10 01:01:00
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20. Infantry damage mods have no stacking penalty? - in Technical Support/Bugs [original thread]
Stacked 2 enhanced damage mods on a milita assualt suit and it stacked to the whole 10%,isnt it suppose to drop off for every stack?
- by Johnny Guilt - at 2013.03.07 07:33:00
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